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Overview

The Big Bang Challenge is an inspiring project resource, for students aged 11 to 18 of all abilities, to guide them through the stages of STEM project work.

Teachers can use this as part of a STEM Club or practical science lesson, and are encouraged to enter their students' projects into The Big Bang Competition.

Whether they have 1 hour, several days or even a few weeks to work on a project, there’s plenty for students to get stuck in with, and practise working like a STEM professional.

Along the way, teachers are provided with certificates and virtual badges to help celebrate their students' progress and recognise amazing STEM skills.

Each Big Bang Challenge focuses on a particular theme and asks young people questions, to inspire and encourage them to get creative.

There are now 8 Big Bang Challenges to get stuck into:

  • Built for all: healthy and green
  • On track to net zero?
  • Can we make our air fresh again?
  • Can robots and AI help humankind?
  • Eat your way to a healthier planet
  • Technology making a greener world
  • Game, set, match: transforming sport with STEM
  • Engineering for the extreme

Young people can build on existing ideas to create their own unique project, coming up with solutions to real-world problems using STEM.

Details

School subject
  • Biology
  • Chemistry
  • Technology/computing
  • Design and technology
  • Engineering
  • Maths
  • Physics
Curriculum links
  • Design and technology: Cooking and nutrition
  • Biology
  • Engineering
  • Design and technology
  • Computing
  • Physics: Electricity and electromagnetism
  • Biology: Material cycles and energy
  • Physics: Energy
  • Physics: Space physics
  • Technologies - Food and textile technology
  • Sciences - Biological systems
  • Technologies - Craft, design, engineering and graphics: Application of engineering
  • Technologies - Craft, design, engineering and graphics
  • Sciences - Forces, electricity and waves: Electricity
  • Computing science
  • Sciences - Planet earth: Energy sources and sustainability
  • Sciences - Planet earth
  • Sciences - Planet earth: Space
  • Design thinking and engineering: Engineering
  • Design thinking and engineering
  • Physics: Electricity
  • Physics: Energy transfer
  • Physics
  • Sciences - Organisms and health: Interdependence of plants and animals
  • Sciences - Organisms and health
  • Technology & design - Manufacturing
  • Technology & design - Design
  • Technology & design - Communication: Use of ICT tools (including 3D modelling)
  • Sciences - Forces and energy: Using electricity
  • Technology & design - Control: Incorporate control systems in products
  • Sciences - Earth and universe: The environment and human influences
  • Sciences - Forces and energy
  • Technology & design - Control
  • Sciences - Earth and universe: The solar system and universe
Group size
Small groups, Whole class
Participation level
Hands-on
Duration
Multi-session - flexible
Cost
Free
Location
In-school
  • UK-wide

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects
  • Attainment and progress
  • Develop engineering employability skills
  • Improve awareness and aspirations for STEM-related study and careers
  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Frameworks

Gatsby benchmarks

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • 3 - Addressing the needs of each pupil
  • 4 - Linking curriculum learning to careers

EqualEx

  • Introduce and Inspire

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Planning - Setting goals and designing routes to achieve them
  • Creativity - Using imagination and generating new ideas
  • Leadership - Supporting, encouraging and motivating others to achieve a shared goal
  • Listening - Receiving, retaining and processing information
  • Problem solving - Finding solutions to challenges
  • Speaking - Transmitting information or ideas
  • Adapting - Overcoming challenges and setbacks to achieve goals
  • Teamwork - Working cooperatively with others to achieve a shared goal

Enrichment framework

  • 5 - An accessible and engagement enrichment offer

How to book

No need to book - explore the resources below.

Explore the resources