TeenTech Awards
Turn bright ideas into world-changing innovations - enter the TeenTech Awards today!

Overview
TeenTech Awards inspire students aged 11 to 19 to develop innovative ideas, creative projects and research that tackle real-world challenges. Working individually or in teams of up to 3, participants explore topics including security, healthcare, design , construction, sustainability, AI and future technologies.
The programme brings careers to life through connections with employers, universities and industry mentors.
Schools receive resources, guidance and online support throughout the process.
Students receive feedback, build employability skills and discover how STEAM can be used to solve real problems. Every project receives recognition, with top entries progressing to a national final.
Inclusive and accessible, the Awards help young people build confidence, develop future-ready skills and celebrate what they have achieved.
Details
- Curriculum links
-
- Biology
- Chemistry
- Physics
- Mathematics
- Computing
- Design and technology
- Biology: Working scientifically
- Biology: Material cycles and energy
- Chemistry: Earth and Atmosphere
- Physics: Energy
- Physics: Electricity and electromagnetism
- Mathematics: Working mathematically
- Mathematics: Probability
- Computing: Computational thinking
- Computing: Logic operations
- Computing: Hardware and software
- Computing: The ethics of computing
- Computing: Programming languages
- Sciences
- Technologies
- Sciences: Planet earth
- Sciences: Biological systems
- Sciences: Materials
- Sciences - Topical science: Topical science
- Technologies: Digital literacy
- Technologies: Technological developments in society and business
- Technologies: Craft, design, engineering and graphics
- Computing science
- Science and technology
- Scientific understanding
- Design thinking and engineering
- Technology & design and digital technology
- Sciences: Chemical and material behaviour
- Sciences: Earth and Universe
- Developing individuals
- Contributing to society
- Economy and environment
- Scientific skills and methods
- Technology & design and digital technology: Design
- Technology & design and digital technology: Communication
- Technology & design and digital technology: Manufacturing
- Working scientifically
-
- Asking questions
- Making predictions
- Setting up tests
- Group size
- Small groups, Whole class, Whole year group, Whole school
- Participation level
- Hands-on
- Duration
- Multi-session - flexible
- Dates
- 12 October 2026 – 19 March 2027
- Cost
- Free
No cost - charity organisation
- Location
-
In-school
- UK-wide
Learning outcomes
- Improve engagement, interest or enjoyment in STEM subjects
- Improve awareness and aspirations for STEM-related study and careers
Frameworks
Gatsby benchmarks
The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:
- 3 - Addressing the needs of each pupil
- 4 - Linking curriculum learning to careers
- 5 - Encounters with employers and employees
- 6 - Experiences of workplaces



