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goIT Online Experience

An engaging, interactive online experience for students to use design thinking and technology to help solve real-world problems.

The Neon quality mark shows this activity has been reviewed and meets Neon's quality standards.

Overview

Get young people to start learning how to make a difference in their communities using technology today!

The goIT online experience will set students on the path to becoming the digital innovators of the future.

The modular programme follows the steps used by industry experts every day, and provides students with the 21st-century skills and confidence to pursue a career in STEM-related industries by exposing them to a diverse range of STEM careers and guidance from inspiring real-life computer scientists.

Through engaging tasks and challenges, students will discover the importance of design thinking, wireframing, storyboarding, and basic programming concepts in creating their very own mobile app.

Students will learn how to prepare a presentation and professionally pitch their innovative app, enabling them to share their creativity with teachers, other students, and beyond!

This fun self-paced programme will spark curiosity in students ages 14 -18 from any background.

Don't hesitate to join thousands of other educators globally and 'goIT'!

Duration

6 modules - self-paced.

Details

School subject
  • Technology/computing
  • Design and technology
  • Engineering
Curriculum links
  • Computing
  • Physics: Electricity and electromagnetism
  • Engineering
  • Sciences - Forces, electricity and waves: Electricity
  • Computing science
  • Physics: Electricity
  • Technology & design - Communication: Use of ICT tools (including 3D modelling)
  • Sciences - Forces and energy: Using electricity
  • Technology & design - Control: Incorporate control systems in products
Group size
Small groups, Whole class
Participation level
Hands-on
Duration
Multi-session - flexible

Flexible project work

Cost
Free
Location
Online

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects
  • Attainment and progress
  • Improve awareness and aspirations for STEM-related study and careers
  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Frameworks

Gatsby benchmarks

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • 2 - Learning from career and labour market information
  • 5 - Encounters with employers and employees

EqualEx

  • Introduce and Inspire

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Creativity - Using imagination and generating new ideas
  • Problem solving - Finding solutions to challenges

Enrichment framework

  • 5 - An accessible and engagement enrichment offer

How to book

Enquire with provider