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Overview

Life-changing impact for young people, delivered by STEM professionals in classrooms and communities.

STEM subjects are brought to life by over 30,000 volunteers available across the UK, all free of charge. As inspiring communicators and relatable role models, they are here to help now by connecting online. Aspirations are raised, careers illuminated, and learning supported via a vast variety of activities including:

  • Support for practical classroom activities around a particular topic, ranging from lighting and shadow to looking after our teeth!
  • Live online webinars, bringing STEM Ambassadors directly into classrooms, and allowing students to learn about their chosen topic and ask questions. Past webinars have covered a range of subjects, from insects, geology and measurements, to career insights into fields such as civil engineering, nuclear, and working at Google.
  • Intro/outro Q&A sessions, where an Ambassador can spend 15 minutes answering students' questions about their job and how they use various aspects of the curriculum.
  • Careers talks, with Ambassadors highlighting the variety of routes into STEM as well as how curriculum topics are used in their everyday life.
  • Mentoring and judging competitions, such as The Big Bang Competition and FIRST LEGO League.
  • Support for after school STEM clubs, such as Code Club, where young people have an opportunity to grow a passion for computing.

And many more! STEM Ambassadors can be flexible by adapting their activity and the way in which it is delivered to suit the needs of you and your students. 

Duration

Varied depending on school requirements and volunteer availability.

If you would like to find out more about how STEM Ambassadors can help, click the 'Check availability' button to find out more and book onto one of STEM Learning's short, online educator sessions.

Details

School subject
  • Biology
  • Chemistry
  • Technology/computing
  • Design and technology
  • Engineering
  • Maths
  • Physics
Curriculum links
  • Design and technology: Cooking and nutrition
  • Biology
  • Engineering
  • Design and technology
  • Computing
  • Physics: Electricity and electromagnetism
  • Biology: Material cycles and energy
  • Physics: Energy
  • Physics: Space physics
  • Technologies - Food and textile technology
  • Sciences - Biological systems
  • Technologies - Craft, design, engineering and graphics: Application of engineering
  • Technologies - Craft, design, engineering and graphics
  • Sciences - Forces, electricity and waves: Electricity
  • Computing science
  • Sciences - Planet earth: Energy sources and sustainability
  • Sciences - Planet earth
  • Sciences - Planet earth: Space
  • Design thinking and engineering: Engineering
  • Design thinking and engineering
  • Physics: Electricity
  • Physics: Energy transfer
  • Physics
  • Sciences - Organisms and health: Interdependence of plants and animals
  • Sciences - Organisms and health
  • Technology & design - Manufacturing
  • Technology & design - Design
  • Technology & design - Communication: Use of ICT tools (including 3D modelling)
  • Sciences - Forces and energy: Using electricity
  • Technology & design - Control: Incorporate control systems in products
  • Sciences - Earth and universe: The environment and human influences
  • Sciences - Forces and energy
  • Technology & design - Control
  • Sciences - Earth and universe: The solar system and universe
Group size
Small groups, Whole class, Whole year group, Whole school
Participation level
Audience participation, Watching or listening, Hands-on
Duration
Whole day

Flexible

Cost
Free
Location
In-school
  • UK-wide

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects
  • Attainment and progress
  • Learning what the engineering workplace is like
  • Develop engineering employability skills
  • Improve awareness and aspirations for STEM-related study and careers
  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Frameworks

Gatsby benchmarks

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • 1 - A stable careers programme
  • 2 - Learning from career and labour market information
  • 3 - Addressing the needs of each pupil
  • 4 - Linking curriculum learning to careers
  • 5 - Encounters with employers and employees
  • 6 - Experiences of workplaces
  • 7 - Encounters with further and higher education

EqualEx

  • Introduce and Inspire

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Planning - Setting goals and designing routes to achieve them
  • Creativity - Using imagination and generating new ideas
  • Leadership - Supporting, encouraging and motivating others to achieve a shared goal
  • Listening - Receiving, retaining and processing information
  • Problem solving - Finding solutions to challenges
  • Adapting - Overcoming challenges and setbacks to achieve goals
  • Teamwork - Working cooperatively with others to achieve a shared goal

Enrichment framework

  • 5 - An accessible and engagement enrichment offer
  • 6 - An enrichment offer that works in partnership

Testimonials

  • It has challenged stereotypes and instilled a more ‘can-do’ attitude for STEM subjects and ‘why not me?’ The variety of challenges and activities with a range of different STEM Ambassadors meant that the pupils were really excited and enthused about what each day would bring.

    — Teacher, St Mary’s Primary School

How to book

Enquire with provider