Big Bang at School Blueprint
Does your school need some Big Bang magic? Host an inspiring STEM day filled with amazing science and engineering activities and workshops.

Overview
Big Bang at School Blueprint provides UK state-funded secondary schools with the resources, tools, and guidance you need to bring the Big Bang to life in your school.
Inspire and inform your students about all things STEM – all for free! Big Bang at School Blueprint brings together STEM resources linked to the KS3 curriculum and highlights future STEM careers.
It also provides guidance on how to make the most of your Big Bang day, how to plan a programme of activities, how to apply for additional funding support, and how to celebrate student project work.
The Big Bang at School Blueprint includes free hands-on resources to run with your students, linked to the KS3 science curriculum, including The Big Bang Challenge Digital content that can be accessed during the event, or on-demand STEM careers inspiration and guidance on where young people can go next.
Details
- School subject
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- Biology
- Chemistry
- Technology/computing
- Design and technology
- Engineering
- Maths
- Physics
- Curriculum links
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- Design and technology: Cooking and nutrition
- Biology
- Engineering
- Design and technology
- Computing
- Physics: Electricity and electromagnetism
- Biology: Material cycles and energy
- Physics: Energy
- Physics: Space physics
- Technologies - Food and textile technology
- Sciences - Biological systems
- Technologies - Craft, design, engineering and graphics: Application of engineering
- Technologies - Craft, design, engineering and graphics
- Sciences - Forces, electricity and waves: Electricity
- Computing science
- Sciences - Planet earth: Energy sources and sustainability
- Sciences - Planet earth
- Sciences - Planet earth: Space
- Design thinking and engineering: Engineering
- Design thinking and engineering
- Physics: Electricity
- Physics: Energy transfer
- Physics
- Sciences - Organisms and health: Interdependence of plants and animals
- Sciences - Organisms and health
- Technology & design - Manufacturing
- Technology & design - Design
- Technology & design - Communication: Use of ICT tools (including 3D modelling)
- Sciences - Forces and energy: Using electricity
- Technology & design - Control: Incorporate control systems in products
- Sciences - Earth and universe: The environment and human influences
- Sciences - Forces and energy
- Technology & design - Control
- Sciences - Earth and universe: The solar system and universe
- Group size
- Whole year group, Whole school
- Participation level
- Hands-on, Watching or listening
- Duration
- Whole day
- Cost
- Free
- Location
-
In-school
- UK-wide
Learning outcomes
- Improve engagement, interest or enjoyment in STEM subjects
- Attainment and progress
- Learning what the engineering workplace is like
- Develop engineering employability skills
- Improve awareness and aspirations for STEM-related study and careers
- Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering
Frameworks
Gatsby benchmarks
The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:
- 3 - Addressing the needs of each pupil
- 4 - Linking curriculum learning to careers
- 5 - Encounters with employers and employees
- 7 - Encounters with further and higher education
EqualEx
- Introduce and Inspire
Essential skills
The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:
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Planning - Setting goals and designing routes to achieve them
-
Creativity - Using imagination and generating new ideas
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Problem solving - Finding solutions to challenges
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Adapting - Overcoming challenges and setbacks to achieve goals
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Teamwork - Working cooperatively with others to achieve a shared goal
Enrichment framework
- 5 - An accessible and engagement enrichment offer
- 6 - An enrichment offer that works in partnership

