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Who Wants to be a Superhero?

An energetic and interactive careers-driven show introducing engineers and scientists who turn superhero powers into real-life wonders!

The Neon quality mark shows this activity has been reviewed and meets Neon's quality standards.

Overview

Just what exactly do engineers and scientists do? How do planes fly? How can we see through the dust in space? How do engineers make playgrounds safer to play in? How are they saving lives, and the planet?

Meet 6 real-life young engineers and scientists working in the UK. Each one has made a 60-second video about their job and what they enjoy most about it. These are interspersed with discussion from a live presenter and interactive demonstrations involving volunteers from the audience.

This is a careers-driven show introducing all students aged 7-13 to the wide range of careers available in engineering and science, and to show them that engineers and scientists are people just like them! The show also covers gravity, forces, energy, light, space, the environment, and materials.

Our experienced presenters can adapt to suit your audience's needs.

Capacity

Minimum of 25 participants, maximum of 1,000 participants. You can involve as many students as you can fit safely into your venue.

Cost

Prices for Science Made Simple shows start at just £625 + VAT for up to 3 performances. 

Dates and Location

You can involve as many students as you can fit safely into your venue. We have availability any day of the week and can travel anywhere in the UK or internationally.

Duration

Shows are 50 to 60 minutes, to fit into your school timetable. You can book up to 3 shows in a day.

Details

School subject
  • Biology
  • Chemistry
  • Technology/computing
  • Design and technology
  • Engineering
  • Maths
  • Physics
Curriculum links
  • Biology
  • Computing
  • Physics: Electricity and electromagnetism
  • Biology: Material cycles and energy
  • Physics: Energy
  • Engineering
  • Physics: Space physics
  • Design and technology
  • Sciences - Biological systems
  • Sciences - Forces, electricity and waves: Electricity
  • Computing science
  • Sciences - Planet earth: Energy sources and sustainability
  • Sciences - Planet earth
  • Technologies - Craft, design, engineering and graphics: Application of engineering
  • Sciences - Planet earth: Space
  • Technologies - Craft, design, engineering and graphics
  • Physics: Electricity
  • Physics: Energy transfer
  • Design thinking and engineering: Engineering
  • Physics
  • Sciences - Organisms and health
  • Technology & design - Communication: Use of ICT tools (including 3D modelling)
  • Sciences - Forces and energy: Using electricity
  • Technology & design - Control: Incorporate control systems in products
  • Sciences - Earth and universe: The environment and human influences
  • Sciences - Forces and energy
  • Technology & design - Control
  • Technology & design - Manufacturing
  • Sciences - Earth and universe: The solar system and universe
  • Technology & design - Design
Group size
Whole class, Whole year group, Whole school
Participation level
Watching or listening, Audience participation
Duration
Up to an hour

1 hour

Cost
Cost applies
Location
In-school
  • UK-wide

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects
  • Attainment and progress
  • Learning what the engineering workplace is like
  • Develop engineering employability skills
  • Improve awareness and aspirations for STEM-related study and careers
  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Frameworks

Gatsby benchmarks

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • 2 - Learning from career and labour market information
  • 3 - Addressing the needs of each pupil
  • 4 - Linking curriculum learning to careers
  • 5 - Encounters with employers and employees
  • 6 - Experiences of workplaces
  • 7 - Encounters with further and higher education

EqualEx

  • Introduce and Inspire

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Listening - Receiving, retaining and processing information
  • Problem solving - Finding solutions to challenges
  • Creativity - Using imagination and generating new ideas
  • Adapting - Overcoming challenges and setbacks to achieve goals
  • Planning - Setting goals and designing routes to achieve them
  • Teamwork - Working cooperatively with others to achieve a shared goal

Enrichment framework

  • 5 - An accessible and engagement enrichment offer
  • 6 - An enrichment offer that works in partnership
  • 7 - An outcomes-focused enrichment offer

How to book

Enquire with provider