Tech She Can live lessons and assemblies
Live virtual lessons and assemblies aimed at inspiring students to consider a career in technology!

Overview
A team of qualified teachers from Tech She Can design and deliver 20-50 minute virtual assemblies and live lessons that aim to spark curiosity and inspire children aged 11 to 14 to consider a career in technology.
Each one focuses on a different topic and explores exciting new technology, while highlighting a range of career opportunities.
By attending these live events, students discover different areas of tech and how it's used in our world.
Virtual Assemblies and Live Lessons are both hosted on Microsoft Teams. Assemblies are great for classes, or even whole schools, to join and listen to our qualified teachers. Live Lessons include paper-based tasks and partner discussions, so are best suited to joining from a classroom, rather than an assembly.
You can find details of any upcoming LIVES aligned with calendar anchor days below. These lessons can also be enjoyed on-demand after the broadcast date, or brought to life in your school by Tech We Can Champions.
Summer term anchor days:
Earth Day - April 22
Space Day - May 2
National Numeracy Day - May 20
World Environment Day - June 5
My Money Week - June 15-21
Dream Big Day - June 26
AI Appreciation Day - July 16
Summer term live lessons and assembly topics:
Tech for Health and the Environment
Space Tech for Human Health
Space Tech for Communication and Navigation
AI in Our World
AI in Everyday Life
Tech for Online Safety
Tech for Money
Details
- School subject
-
- Biology
- Technology/computing
- Design and technology
- Engineering
- Maths
- Curriculum links
-
- Design and technology: Cooking and nutrition
- Biology
- Design and technology
- Computing
- Physics: Electricity and electromagnetism
- Biology: Material cycles and energy
- Physics: Energy
- Engineering
- Physics: Space physics
- Technologies - Food and textile technology
- Sciences - Biological systems
- Technologies - Craft, design, engineering and graphics
- Sciences - Forces, electricity and waves: Electricity
- Computing science
- Sciences - Planet earth: Energy sources and sustainability
- Sciences - Planet earth
- Technologies - Craft, design, engineering and graphics: Application of engineering
- Sciences - Planet earth: Space
- Design thinking and engineering
- Physics: Electricity
- Physics: Energy transfer
- Design thinking and engineering: Engineering
- Physics
- Sciences - Organisms and health: Interdependence of plants and animals
- Sciences - Organisms and health
- Technology & design - Design
- Technology & design - Communication: Use of ICT tools (including 3D modelling)
- Sciences - Forces and energy: Using electricity
- Technology & design - Control: Incorporate control systems in products
- Sciences - Earth and universe: The environment and human influences
- Sciences - Forces and energy
- Technology & design - Control
- Technology & design - Manufacturing
- Sciences - Earth and universe: The solar system and universe
- Group size
- Whole class, Whole year group
- Participation level
- Watching or listening
- Duration
- Up to an hour
- Cost
- Free
- Location
- Online
Learning outcomes
- Improve engagement, interest or enjoyment in STEM subjects
- Learning what the engineering workplace is like
- Improve awareness and aspirations for STEM-related study and careers
- Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering
Frameworks
Gatsby benchmarks
The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:
- 2 - Learning from career and labour market information
- 4 - Linking curriculum learning to careers
EqualEx
- Introduce and Inspire
Essential skills
The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:
-
Creativity - Using imagination and generating new ideas
-
Listening - Receiving, retaining and processing information
Enrichment framework
- 5 - An accessible and engagement enrichment offer
- 7 - An outcomes-focused enrichment offer

