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Overview

Take STEM learning to new heights with this hands-on drone coding workshop for students in years 7 to 13 (S1–S5).

Students use Swift to code flight patterns while piloting drones through custom challenges and developing real-world computing skills. Swift is the same text-based programming language used to develop apps for iPhone and iPad.

Students create algorithms to make drones take off, land, perform flips and rolls, and navigate different altitudes and distances. They can guide their drone safely around a course or programme it to perform a coordinated routine.

Along the way, students explore computing concepts including sequencing, selection, repetition and debugging.

The workshop is mapped to KS3–KS4 Computing, including GCSE computer science. Swift supports text-based programming objectives.

Sessions are adapted for all learners, including those with SEN. Facilitators tailor activities to group needs, ensuring every student is supported and engaged.

Workshop formats available:

  • Taster (4×60min): Up to 120 students/day (groups of 3)

  • Standard (3×75–90min): Up to 90 students/day

  • Advanced (2×2hr): Up to 60 students/day with deeper coding challenges

Details

School subject
  • Technology/computing
  • Engineering
  • Maths
  • Physics
Curriculum links
  • Computing
  • Physics: Electricity and electromagnetism
  • Engineering
  • Sciences - Forces, electricity and waves: Electricity
  • Computing science
  • Physics: Electricity
  • Technology & design - Communication: Use of ICT tools (including 3D modelling)
  • Sciences - Forces and energy: Using electricity
  • Technology & design - Control: Incorporate control systems in products
Group size
Small groups, Whole class, Whole year group
Participation level
Hands-on
Duration
Whole day
Cost
Cost may apply

Pricing starts at £797 per day, ex VAT.

Fully funded opportunities: Thanks to partnerships with the Royal Air Force and Defence Nuclear Enterprise, eligible schools can access fully funded STEM workshops. Contact the provider to check your eligibility.

Location
In-school
  • England
  • Scotland
  • Wales

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects
  • Improve awareness and aspirations for STEM-related study and careers
  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Frameworks

Gatsby benchmarks

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • 3 - Addressing the needs of each pupil
  • 4 - Linking curriculum learning to careers

EqualEx

The equalex framework allows educators to embed meaningful workplace experiences within a progressive whole school careers programme.

  • Introduce and Inspire

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Listening - Receiving, retaining and processing information
  • Problem solving - Finding solutions to challenges

Enrichment framework

  • 5 - An accessible and engaging enrichment offer

Testimonials

  • Our students were thrilled—coding drones boosted their confidence and engagement. Staff were envious they couldn’t join in!

    — UK Secondary School

How to book

Check availability at your school first