
Overview
Miniature electric cars are built to demonstrate some of the principles of gears, before the young people then use the cars to understand the relationship between voltage input and distance travelled.
They can then use this knowledge to perform a series of tests to draw up a graph, and a line of best fit if applicable, with the intention of getting their team's car to stop closest to a specified distance.
The session concludes with a race for all the teams, to see whose car has been built to the highest standard!
Logistics
- Needs to be delivered in a large classroom, hall or other clear space with a few tables available.
- This experience is designed for an ideal group size of 30 learners, but a minimum of 10 and maximum of 45 can be accommodated.
Cost
Prices vary depending on location: £670+VAT for schools within an hour and a half of Derby and circa £790+VAT for schools beyond this. Discounts will be applied for multiple bookings, and the provider can be flexible to accommodate Neon bursary holders.
Details
- School subject
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- Design and technology
- Engineering
- Maths
- Physics
- Curriculum links
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- Computing
- Physics: Electricity and electromagnetism
- Biology: Material cycles and energy
- Physics: Energy
- Engineering
- Design and technology
- Sciences - Forces, electricity and waves: Electricity
- Computing science
- Sciences - Planet earth: Energy sources and sustainability
- Sciences - Planet earth
- Technologies - Craft, design, engineering and graphics
- Physics: Electricity
- Physics: Energy transfer
- Design thinking and engineering: Engineering
- Technology & design - Communication: Use of ICT tools (including 3D modelling)
- Sciences - Forces and energy: Using electricity
- Technology & design - Control: Incorporate control systems in products
- Sciences - Earth and universe: The environment and human influences
- Sciences - Forces and energy
- Technology & design - Manufacturing
- Group size
- Whole class, Small groups
- Participation level
- Hands-on
- Duration
- 1 to 2 hours
- Cost
- Cost applies
- Location
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In-school
- UK-wide
Learning outcomes
- Improve engagement, interest or enjoyment in STEM subjects
- Attainment and progress
- Learning what the engineering workplace is like
- Develop engineering employability skills
- Improve awareness and aspirations for STEM-related study and careers
- Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering
Frameworks
Gatsby benchmarks
The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:
- 2 - Learning from career and labour market information
- 3 - Addressing the needs of each pupil
- 4 - Linking curriculum learning to careers
- 5 - Encounters with employers and employees
EqualEx
- Introduce and Inspire
Essential skills
The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:
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Planning - Setting goals and designing routes to achieve them
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Creativity - Using imagination and generating new ideas
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Problem solving - Finding solutions to challenges
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Adapting - Overcoming challenges and setbacks to achieve goals
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Teamwork - Working cooperatively with others to achieve a shared goal
Enrichment framework
- 5 - An accessible and engagement enrichment offer
- 7 - An outcomes-focused enrichment offer


