i2E Prosthetics in Motion
Pupils work in teams to build their own prosthetic arm using a LEGO Spike kit, then use basic code to control their arm.

Overview
In this exciting, hands-on workshop, up to 30 lower secondary students work in teams to design, build, and code a working prosthetic arm using LEGO robotics.
Over 2 action-packed hours, students will:
- Construct a basic prosthetic arm using LEGO components, exploring engineering principles and learning how real-world prosthetics are designed.
- Code their arm to respond to simple commands, such as opening and closing the hand or responding to inputs, introducing them to programming and automation.
- Design and attach a custom "hand" or tool to their prosthetic, improving its dexterity and tailoring it to specific tasks, encouraging creative problem-solving and functional design.
The workshop culminates in a fun final challenge, where teams put their designs to the test.
Aligned with the KS3 curriculum, this session introduces key STEM concepts across engineering, computing, and design & technology, while fostering teamwork, critical thinking, and real-world application.
All materials are provided, and no prior coding or robotics experience is needed.
Key information
£325 for 1 workshop or £495 for 2 workshops in a day - discounts available for additional days.
This workshop is only available in Wales.
Details
- School subject
-
- Technology/computing
- Design and technology
- Engineering
- Curriculum links
-
- Biology
- Computing
- Physics: Electricity and electromagnetism
- Engineering
- Sciences - Biological systems
- Sciences - Forces, electricity and waves: Electricity
- Computing science
- Technologies - Craft, design, engineering and graphics: Application of engineering
- Physics: Electricity
- Design thinking and engineering: Engineering
- Sciences - Organisms and health
- Technology & design - Communication: Use of ICT tools (including 3D modelling)
- Sciences - Forces and energy: Using electricity
- Technology & design - Control: Incorporate control systems in products
- Technology & design - Manufacturing
- Technology & design - Control
- Group size
- Small groups
- Participation level
- Hands-on
- Duration
- Half day
- Cost
- Cost applies
- Location
-
In-school
- Wales
Learning outcomes
- Improve engagement, interest or enjoyment in STEM subjects
- Develop engineering employability skills
- Improve awareness and aspirations for STEM-related study and careers
- Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering
Frameworks
Gatsby benchmarks
The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:
- 2 - Learning from career and labour market information
- 4 - Linking curriculum learning to careers
EqualEx
- Introduce and Inspire
Essential skills
The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:
-
Problem solving - Finding solutions to challenges
-
Teamwork - Working cooperatively with others to achieve a shared goal
Enrichment framework
- 5 - An accessible and engagement enrichment offer
- 7 - An outcomes-focused enrichment offer


