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i2E Prosthetics in Motion

Pupils work in teams to build their own prosthetic arm using a LEGO Spike kit, then use basic code to control their arm.

The Neon quality mark shows this activity has been reviewed and meets Neon's quality standards.

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Overview

In this exciting, hands-on workshop, up to 30 lower secondary students work in teams to design, build, and code a working prosthetic arm using LEGO robotics.

Over 2 action-packed hours, students will:

- Construct a basic prosthetic arm using LEGO components, exploring engineering principles and learning how real-world prosthetics are designed.

- Code their arm to respond to simple commands, such as opening and closing the hand or responding to inputs, introducing them to programming and automation.

- Design and attach a custom "hand" or tool to their prosthetic, improving its dexterity and tailoring it to specific tasks, encouraging creative problem-solving and functional design.

The workshop culminates in a fun final challenge, where teams put their designs to the test.

Aligned with the KS3 curriculum, this session introduces key STEM concepts across engineering, computing, and design & technology, while fostering teamwork, critical thinking, and real-world application.

All materials are provided, and no prior coding or robotics experience is needed.

Key information

£325 for 1 workshop or £495 for 2 workshops in a day - discounts available for additional days.

This workshop is only available in Wales.

Details

School subject
  • Technology/computing
  • Design and technology
  • Engineering
Curriculum links
  • Biology
  • Computing
  • Physics: Electricity and electromagnetism
  • Engineering
  • Sciences - Biological systems
  • Sciences - Forces, electricity and waves: Electricity
  • Computing science
  • Technologies - Craft, design, engineering and graphics: Application of engineering
  • Physics: Electricity
  • Design thinking and engineering: Engineering
  • Sciences - Organisms and health
  • Technology & design - Communication: Use of ICT tools (including 3D modelling)
  • Sciences - Forces and energy: Using electricity
  • Technology & design - Control: Incorporate control systems in products
  • Technology & design - Manufacturing
  • Technology & design - Control
Group size
Small groups
Participation level
Hands-on
Duration
Half day
Cost
Cost applies
Location
In-school
  • Wales

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects
  • Develop engineering employability skills
  • Improve awareness and aspirations for STEM-related study and careers
  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Frameworks

Gatsby benchmarks

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • 2 - Learning from career and labour market information
  • 4 - Linking curriculum learning to careers

EqualEx

  • Introduce and Inspire

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Problem solving - Finding solutions to challenges
  • Teamwork - Working cooperatively with others to achieve a shared goal

Enrichment framework

  • 5 - An accessible and engagement enrichment offer
  • 7 - An outcomes-focused enrichment offer

How to book

Check availability at your school first