The Neon quality mark shows this activity has been reviewed and meets Neon's quality standards.

Is this experience available at your school?

Check here, it just takes a second. If it's not available we'll direct you to experiences that are!

Overview

It's hands-on, it's fun! It requires lots of K'nex resources (which will be provided for the duration of the event).

The session has been delivered many times for many years, and schools/colleges typically pay a fee for the managed delivery of the session unless other funding arrangements are in place.

Sessions can be run with any age or abilities. It can be adapted and extended easily to include lots of industrial careers and project/enterprise careers information.

Capacity

Minimum of 10 participants, maximum of 90 participants.

Cost

Typically £200 to £300 excluding VAT for a day-long session and subject to additional mileage/travel/subsistence costs.

Duration

Ideally, a day-long event but can be adapted to suit student numbers and age/ability groups.

Typically this session is done as a competition and can be done as a number of sessions, which can build up the skills of the teams gradually to foster the concept of continuous improvement, just like the real world of engineering & industrial design and projects/construction fields.

Details

School subject
  • Art and design
  • Engineering
  • Maths
  • Physics
Curriculum links
  • Design and technology
  • Biology: Material cycles and energy
  • Physics: Energy
  • Engineering
  • Technologies - Craft, design, engineering and graphics
  • Sciences - Planet earth: Energy sources and sustainability
  • Sciences - Planet earth
  • Technologies - Craft, design, engineering and graphics: Application of engineering
  • Design thinking and engineering
  • Physics: Energy transfer
  • Design thinking and engineering: Engineering
  • Technology & design - Design
  • Sciences - Earth and universe: The environment and human influences
  • Sciences - Forces and energy
  • Technology & design - Manufacturing
  • Technology & design - Control
Group size
Small groups, Whole class, Whole year group
Duration
Whole day

1 day

Cost
Cost applies
Location
In-school
  • North East
  • North West
  • Yorkshire and the Humber

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects
  • Attainment and progress
  • Learning what the engineering workplace is like
  • Develop engineering employability skills
  • Improve awareness and aspirations for STEM-related study and careers
  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Frameworks

Gatsby benchmarks

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • 4 - Linking curriculum learning to careers
  • 5 - Encounters with employers and employees
  • 6 - Experiences of workplaces
  • 7 - Encounters with further and higher education

EqualEx

  • Introduce and Inspire

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Creativity - Using imagination and generating new ideas
  • Problem solving - Finding solutions to challenges
  • Adapting - Overcoming challenges and setbacks to achieve goals
  • Teamwork - Working cooperatively with others to achieve a shared goal

Enrichment framework

  • 5 - An accessible and engagement enrichment offer

How to book

England only

Check availability at your school first