STEM work experience in VR
Connect STEM to real-world careers using virtual reality. Don't just teach students about engineering, let them experience it.

Overview
This immersive in-person workshop uses virtual reality to bring STEM subjects to life.
Students step into interactive environments where they can explore how the curriculum applies to real-world careers, from advanced manufacturing to keyhole surgery. The experience meets Gatsby benchmarks and the CEC's definition of modern work experience.
By becoming active participants in their learning, students gain a deeper understanding of STEM topics and how they connect to industry. Never again answer the dreaded question: “When will we use this?”.
This workshop day will enrich your curriculum with ground-breaking tech. And it's designed to be inclusive and engaging for all learners, making abstract concepts tangible and memorable.
What’s included?
4 or 5 personalised VR workshops tailored to your students
A fully managed experience, delivered by qualified teachers
Impact report mapped to Gatsby benchmarks
Cost and availability
Full day costs: £599 to £899 (depending on location)
Students per day: 50 to100 (depending on the experience)
Available across England (excluding the South West)
Details
- School subject
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- Biology
- Chemistry
- Technology/computing
- Engineering
- Maths
- Physics
- Curriculum links
-
- Design and technology: Cooking and nutrition
- Biology
- Engineering
- Computing
- Physics: Electricity and electromagnetism
- Biology: Material cycles and energy
- Physics: Energy
- Physics: Space physics
- Design and technology
- Technologies - Food and textile technology
- Sciences - Biological systems
- Technologies - Craft, design, engineering and graphics: Application of engineering
- Sciences - Forces, electricity and waves: Electricity
- Computing science
- Sciences - Planet earth: Energy sources and sustainability
- Sciences - Planet earth
- Sciences - Planet earth: Space
- Technologies - Craft, design, engineering and graphics
- Design thinking and engineering: Engineering
- Physics: Electricity
- Physics: Energy transfer
- Physics
- Sciences - Organisms and health: Interdependence of plants and animals
- Sciences - Organisms and health
- Technology & design - Manufacturing
- Technology & design - Communication: Use of ICT tools (including 3D modelling)
- Sciences - Forces and energy: Using electricity
- Technology & design - Control: Incorporate control systems in products
- Sciences - Earth and universe: The environment and human influences
- Sciences - Forces and energy
- Sciences - Earth and universe: The solar system and universe
- Technology & design - Design
- Group size
- Whole class, Whole year group
- Participation level
- Hands-on
- Duration
- Whole day
- Cost
- Cost applies
- Location
-
In-school
- England
- East Midlands
- East of England
- London
- North East
- North West
- South East
- West Midlands
- Yorkshire and the Humber
Learning outcomes
- Improve engagement, interest or enjoyment in STEM subjects
- Attainment and progress
- Learning what the engineering workplace is like
- Develop engineering employability skills
- Improve awareness and aspirations for STEM-related study and careers
- Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering
Frameworks
Gatsby benchmarks
The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:
- 3 - Addressing the needs of each pupil
- 4 - Linking curriculum learning to careers
- 6 - Experiences of workplaces
EqualEx
- Introduce and Inspire
Essential skills
The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:
-
Problem solving - Finding solutions to challenges
-
Adapting - Overcoming challenges and setbacks to achieve goals
Enrichment framework
- 7 - An outcomes-focused enrichment offer
- 5 - An accessible and engagement enrichment offer

