STEAM Goals
An immersive STEAM careers experience connecting girls and non-binary students with diverse role models, real workplaces, and inspiring pathways.

Overview
Give your students an inspiring introduction to the world of STEAM through Stemettes' immersive STEAM Goals school trips.
Exclusively for girls, young women, and non-binary students aged 11-16. These are free, fun, food-filled events.
Designed to bring careers education to life, these experiences connect students with real professionals working across Science, Technology, Engineering, Arts, and Maths. Through interactive sessions, talks, and activities, students gain a deeper understanding of how their learning links to future career pathways.
A central part of the experience is direct engagement with diverse role models. Volunteers from a range of STEAM industries share their journeys, insights, and advice, helping to challenge stereotypes and broaden students’ aspirations.
Where possible, trips take place in workplace environments, giving students valuable exposure to professional settings and supporting Gatsby Benchmarks 4, 5, and 6. This helps students build confidence and familiarity with the world of work.
The programme is designed to be accessible, engaging, and suitable for a wide range of students. Activities cater to different learning styles and require no prior knowledge, ensuring all participants can take part meaningfully.
After the experience, students are encouraged to continue their STEAM journey through additional resources, our online student community, and follow-on opportunities, helping to sustain interest and support informed decision-making about their futures.
Typical agenda
10:00–10:50 – Welcome and Keynote
10:50–11:35 – Networking
11:35–12:45 – Intro to project and group project work
12:45–13:20 – Lunch and Lab tours
13:20–13:50 – Project work
13:50–15:00 – Showcase of projects, prizes, and photos
2026 dates and locations
- London, Thursday 18 June
- Bristol, Thursday 25 June
- Royston, Friday 3 July
- Leeds, 12 November
- Newcastle, 17 November
- Hull, 24 November
- Chester, 4 December
Details
- School subject
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- Technology/computing
- Design and technology
- Maths
- Group size
- Small groups, Whole class
- Participation level
- Hands-on
- Duration
- Whole day
- Dates
- 18 June 2026 – 3 July 2026
- Cost
- Free
- Location
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Offsite
- Bristol
- Chester
- Hull
- Leeds
- London
- Newcastle
- Royston
Learning outcomes
- Improve engagement, interest or enjoyment in STEM subjects
- Develop engineering employability skills
- Improve awareness and aspirations for STEM-related study and careers
- Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering
Frameworks
Gatsby benchmarks
The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:
- 4 - Linking curriculum learning to careers
- 5 - Encounters with employers and employees
- 6 - Experiences of workplaces
EqualEx
- Introduce and Inspire
Essential skills
The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:
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Planning - Setting goals and designing routes to achieve them
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Creativity - Using imagination and generating new ideas
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Listening - Receiving, retaining and processing information
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Problem solving - Finding solutions to challenges
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Speaking - Transmitting information or ideas
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Adapting - Overcoming challenges and setbacks to achieve goals
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Teamwork - Working cooperatively with others to achieve a shared goal
Enrichment framework
- 5 - An accessible and engagement enrichment offer
