Robot Quest
Students are introduced to modern uses of robotics and must then use a Sphero robot to rescue an injured person in a disaster zone.

Overview
Young people are introduced to modern uses of robotics before they are tasked with using a Sphero robot to rescue a person who has been injured in a disaster zone.
They must code their Sphero to avoid the obstacles and navigate around the hazards to the casualty, before sounding the alarm and rushing back to alert rescuers as quickly as possible!
Cost
Prices vary depending on location: £670+VAT for schools within an hour and a half of Derby and circa £790+VAT for schools beyond this. Discounts will be applied for multiple bookings, and the provider can be flexible to accommodate Neon bursary holders.
Details
- School subject
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- Technology/computing
- Engineering
- Curriculum links
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- Computing
- Physics: Electricity and electromagnetism
- Engineering
- Sciences - Forces, electricity and waves: Electricity
- Computing science
- Technologies - Craft, design, engineering and graphics: Application of engineering
- Physics: Electricity
- Design thinking and engineering: Engineering
- Technology & design - Communication: Use of ICT tools (including 3D modelling)
- Sciences - Forces and energy: Using electricity
- Technology & design - Control: Incorporate control systems in products
- Technology & design - Design
- Participation level
- Hands-on
- Duration
- 1 to 2 hours
- Cost
- Cost applies
- Location
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In-school
- England
- Scotland
- Wales
Learning outcomes
- Improve engagement, interest or enjoyment in STEM subjects
- Learning what the engineering workplace is like
- Develop engineering employability skills
- Improve awareness and aspirations for STEM-related study and careers
- Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering
Frameworks
Gatsby benchmarks
The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:
- 2 - Learning from career and labour market information
- 3 - Addressing the needs of each pupil
- 4 - Linking curriculum learning to careers
- 5 - Encounters with employers and employees
EqualEx
- Introduce and Inspire
Essential skills
The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:
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Planning - Setting goals and designing routes to achieve them
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Problem solving - Finding solutions to challenges
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Adapting - Overcoming challenges and setbacks to achieve goals
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Teamwork - Working cooperatively with others to achieve a shared goal
Enrichment framework
- 5 - An accessible and engagement enrichment offer
- 7 - An outcomes-focused enrichment offer