Interactive AI Literacy Workshop for KS3
KS3 students will learn what AI is, why it makes mistakes and how to use it responsibly in this 90-minute workshop.

Overview
Artificial Intelligence is rapidly changing our lives and how we use computers to solve problems. These highly interactive and entertaining workshops demystify AI and encourage critical thinking over its use. All the content emphasises the vital role which humans have to play in the ongoing development and use of AI.
Each 90-minute session is packed full of hands-on activities for students. It allows them to explore, understand and evaluate AI systems in a safe, offline and age-appropriate environment. The provider will tailor each workshop from a wide choice of modules such as:
training your own image recognition system using Machine Learning, testing and comparing its accuracy with other teams
detecting and explaining bias and errors in the outputs from AI Generated images, videos and chatbot responses
explore a conceptual model of how Large Language Models work, to understand their limitations
case study of Live Facial Recognition systems used by police. Exploring how their performance is measured and the parameters which operators can adjust. Learn how bias in early systems was detected and is now being reduced
exploring ethical issues raised by real world applications of AI and the challenge of aligning AI's behaviour with human values
These unique workshops require no prior knowledge or coding, all equipment is provided and the activities are ideal for SEND students. Each session is typically for 30 to 40 students, working in teams, although up to 60 students can be accommodated.
Cost
£450 for a half-day visit (typically 1 or 2 workshops) or £650 for a full-day visit (typically 3 or 4 workshops). Price includes travel within London M25 and all equipment.
Curriculum links
All activities have been mapped to UNESCO's AI Competency Framework for Students and the details are available on the provider's website.
Details
- School subject
-
- Technology/computing
- Design and technology
- Engineering
- Maths
- Group size
- Small groups, Whole class, Whole year group
- Participation level
- Hands-on
- Duration
- 1 to 2 hours
- Cost
- Cost applies
- Location
-
In-school
- London
- Watford
Learning outcomes
- Improve engagement, interest or enjoyment in STEM subjects
- Improve awareness and aspirations for STEM-related study and careers
- Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering
Frameworks
Gatsby benchmarks
The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:
- 3 - Addressing the needs of each pupil
- 4 - Linking curriculum learning to careers
EqualEx
- Introduce and Inspire
Essential skills
The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:
-
Creativity - Using imagination and generating new ideas
-
Problem solving - Finding solutions to challenges
-
Teamwork - Working cooperatively with others to achieve a shared goal
Enrichment framework
- 5 - An accessible and engagement enrichment offer
- 7 - An outcomes-focused enrichment offer
