The Neon quality mark shows this activity has been reviewed and meets Neon's quality standards.

Overview

The I’m a Scientist activity shows students real-life applications of their classroom studies. Suitable for students aged 11 to 18.

Your students take part in a themed activity of your choosing. These are matched closely to your curriculum, more general or to celebrate a special event (e.g. British Science Week).

During the online activity, students:  

  • Learn about up to 30 relevant scientists through their profiles, including their CVs 

  • Connect with a diverse range of scientists in 30-minute, text-based, online Chats

  • Deepen their understanding and continue engaging with the scientists by sending follow-up questions

  • Decide which scientist deserves the £500 winner’s prize

  • Review their learning through a facilitated discussion

I'm a Scientist supports students science capital. The activity introduces students to science professionals with whom they share personal interests and opinions. Students make connections between science and their own lives, helping them see that science, and by extension, a science-related career, could be for ‘someone like me’.

It’s a moderated, flexible activity, that is safe, secure and easy to use. 

Logistics

It’s quick and easy to set up, and text-only – no audio or video required.

It’s accessible from the classroom or home, and is super-flexible – you book chats at times that suit you and your classes.

Details

School subject
  • Biology
  • Chemistry
  • Technology/computing
  • Design and technology
  • Engineering
  • Maths
  • Physics
Curriculum links
  • Design and technology: Cooking and nutrition
  • Biology
  • Engineering
  • Computing
  • Physics: Electricity and electromagnetism
  • Biology: Material cycles and energy
  • Physics: Energy
  • Physics: Space physics
  • Design and technology
  • Technologies - Food and textile technology
  • Sciences - Biological systems
  • Technologies - Craft, design, engineering and graphics: Application of engineering
  • Sciences - Forces, electricity and waves: Electricity
  • Computing science
  • Sciences - Planet earth: Energy sources and sustainability
  • Sciences - Planet earth
  • Sciences - Planet earth: Space
  • Technologies - Craft, design, engineering and graphics
  • Design thinking and engineering: Engineering
  • Physics: Electricity
  • Physics: Energy transfer
  • Physics
  • Sciences - Organisms and health: Interdependence of plants and animals
  • Sciences - Organisms and health
  • Technology & design - Manufacturing
  • Technology & design - Communication: Use of ICT tools (including 3D modelling)
  • Sciences - Forces and energy: Using electricity
  • Technology & design - Control: Incorporate control systems in products
  • Sciences - Earth and universe: The environment and human influences
  • Sciences - Forces and energy
  • Technology & design - Control
  • Sciences - Earth and universe: The solar system and universe
  • Technology & design - Design
Group size
Small groups

Minimum of 5 participants, maximum of 500.

Participation level
Audience participation
Duration
Up to an hour
Cost
Free

Free for state schools, but there may be a charge for fee-paying and international schools.

Location
Online

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects
  • Learning what the engineering workplace is like
  • Develop engineering employability skills
  • Improve awareness and aspirations for STEM-related study and careers
  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Frameworks

Gatsby benchmarks

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • 2 - Learning from career and labour market information
  • 3 - Addressing the needs of each pupil
  • 4 - Linking curriculum learning to careers
  • 5 - Encounters with employers and employees

EqualEx

  • Introduce and Inspire

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Planning - Setting goals and designing routes to achieve them
  • Listening - Receiving, retaining and processing information

Enrichment framework

  • 5 - An accessible and engagement enrichment offer

How to book

Enquire with provider