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goIT Monthly Challenge

The goIT Monthly Challenge is a recurring opportunity for classrooms to directly engage in the UN Sustainable Development Goals (SDGs) through the goIT digital innovation.

The Neon quality mark shows this activity has been reviewed and meets Neon's quality standards.

Overview

The goIT monthly challenge will set students on the path to becoming the digital innovators of the future!

Every month students will directly engage with the United Nations Sustainable Development Goals (SDGs) by tackling a unique challenge.

Students have the opportunity to develop an innovative tech-based solution that addresses the month’s SDG! We encourage students to get creative and share their idea in a 3-minute video pitch.

The 3 winners of each month's challenge win a coveted spot on TCSEmpowers, will have their solution shared across social media platforms, and win a prize!

The challenge gives students confidence by helping them to nurture the 21st century skills necessary to create technology for social good, exposing them to a diverse range of STEM careers and guidance from experts from a wide range of backgrounds, and opening their minds to a future career in STEM.

This fun monthly challenge will spark curiosity in students ages 6 to 11 from any background.

Don't hesitate to join thousands of other educators globally and goIT!

Duration

The challenge runs for a month - we announce the challenge at the start of the month and the challenge closes at the end of the month. Teachers and students can upload their 3-minute video by the last day of the month to enter.

Details

School subject
  • Technology/computing
Curriculum links
  • England primary science curriculum: Animals, including humans
  • England primary science curriculum: Living things and their habitats
  • England primary science curriculum: Earth and space
  • Scotland primary science curriculum: Sciences
  • Northern Ireland primary science curriculum: Science and technology
  • Wales primary science curriculum : The world around us
  • Engineering
  • Technologies - Craft, design, engineering and graphics: Application of engineering
  • Design thinking and engineering: Engineering
  • Technology & design - Control
Group size
Small groups
Participation level
Hands-on
Duration
Multi-session - flexible

Flexible project work

Cost
Free
Location
Online

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects
  • Attainment and progress

Frameworks

EqualEx

  • Introduce and Inspire
  • Investigate and Explore

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Creativity - Using imagination and generating new ideas
  • Problem solving - Finding solutions to challenges

Enrichment framework

  • 5 - An accessible and engagement enrichment offer

How to book

Enquire with provider