Learn About Energy Through Play
Discover Energy with Megawatt! Megawatt combines hands-on resources and an engaging card game to teach about energy, climate change, and sustainability.

Overview
A hands-on, engaging experience for your students to learn about energy generation and sustainability. Megawatt is an award-winning card game supported by resources developed specifically for KS3 and KS4 Physics and Geography.
Students will be engaged and inspired about energy, build science capital and develop key skills like problem-solving and communication - all while having fun!
Megawatt's DBS-checked energy experts are well-placed to answer any questions your students may have about energy or potential careers.
Benefits of Megawatt
- Engaging: 93% of students find Megawatt workshops fun, engaging and informative
- Cross curriculum learning: Megawatt covers Science and Geography, as well as sustainability and environmental education
- The game is extensively supported by lesson plans, posters and STEM teaching material
- Megawatt's team will deliver a full day of engaging workshops built around the game. Just find a suitable date and they'll handle the rest
Recommended by Teachers
100% of teachers would recommend Megawatt to other teachers after attending a workshop themselves.
Capacity
Megawatt workshops are suitable for up to 60 students at a time. They can deliver a full day of workshops to 60 students, or two half day workshops to cater for up to 120 students.
Cost
Megawatt understands school budgets are tight. They offer the Megawatt workshops and resources for free to state-funded schools by working with sponsors who provide the funding. You can register your interest in sponsorship via their website.
Details
- School subject
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- Engineering
- Physics
- Curriculum links
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- Biology: Material cycles and energy
- Physics: Energy
- Engineering
- Sciences - Planet earth: Energy sources and sustainability
- Sciences - Planet earth
- Physics: Energy transfer
- Sciences - Earth and universe: The environment and human influences
- Sciences - Forces and energy
- Duration
- Whole day
- Cost
- Free
- Location
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In-school
- England
- Wales
Learning outcomes
- Improve engagement, interest or enjoyment in STEM subjects
- Attainment and progress
- Develop engineering employability skills
- Improve awareness and aspirations for STEM-related study and careers
Frameworks
Gatsby benchmarks
The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:
- 4 - Linking curriculum learning to careers
- 5 - Encounters with employers and employees
Essential skills
The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:
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Creativity - Using imagination and generating new ideas
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Listening - Receiving, retaining and processing information
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Problem solving - Finding solutions to challenges
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Speaking - Transmitting information or ideas
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Teamwork - Working cooperatively with others to achieve a shared goal


