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Code4Drones Enrichment Day

Learn to code by flying drones! Program drones to fly along certain paths, navigate through hoops, and complete flips.

The Neon quality mark shows this activity has been reviewed and meets Neon's quality standards.

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Overview

Code4Drones Enrichment Days complement the KS3 Computing Curriculum and promote STEM to school students through the use of programmable drones in a creative, stimulating, and interactive way.

Enrichment Day sessions provide students with practical experience in designing, writing, applying, and debugging codes, enhancing their computer science and digital literacy skills.

Students will first be taught the science and basic principles of flight that enable a drone to take off from the ground and fly. Fundamental principles and concepts of computer science, including computational thinking, mathematical logic, and algorithms, will then be explained and demonstrated. By understanding these fundamentals, students will then learn a number of functions which they will use to complete several tasks in groups of 3. The goal of each task will be to take off and land their drone from the same spot after programming it to perform multiple manoeuvres. 

Cost

£695 for a full day. This includes 3 repeated 90 minute sessions each catering for up to 30 students (depending on venue space). Code4Drones will deliver workshops throughout England, but mileage will be charged for schools located more than 1 hour travel from Loughborough.

Details

School subject
  • Technology/computing
  • Engineering
  • Maths
  • Physics
Curriculum links
  • Computing
  • Physics: Electricity and electromagnetism
  • Engineering
  • Physics: Space physics
  • Sciences - Forces, electricity and waves: Electricity
  • Computing science
  • Sciences - Planet earth: Space
  • Physics: Electricity
  • Physics
  • Technology & design - Communication: Use of ICT tools (including 3D modelling)
  • Sciences - Forces and energy: Using electricity
  • Technology & design - Control: Incorporate control systems in products
  • Sciences - Earth and universe: The solar system and universe
Group size
Whole class
Participation level
Hands-on
Duration
Whole day
Cost
Cost applies
Location
In-school
  • England

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects
  • Attainment and progress
  • Develop engineering employability skills
  • Improve awareness and aspirations for STEM-related study and careers
  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Frameworks

Gatsby benchmarks

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • 4 - Linking curriculum learning to careers

EqualEx

  • Introduce and Inspire

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Planning - Setting goals and designing routes to achieve them
  • Creativity - Using imagination and generating new ideas
  • Leadership - Supporting, encouraging and motivating others to achieve a shared goal
  • Listening - Receiving, retaining and processing information
  • Problem solving - Finding solutions to challenges
  • Speaking - Transmitting information or ideas
  • Adapting - Overcoming challenges and setbacks to achieve goals
  • Teamwork - Working cooperatively with others to achieve a shared goal

Enrichment framework

  • 5 - An accessible and engagement enrichment offer

How to book

Check availability at your school first