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Overview

Step into the vibrant world of 5park — a dynamic STEM experience brought to life by Amazelab through immersive, hands-on workshop days. Designed to spark imagination and ambition, each workshop uses a themed 5park Box — Eco City, Water, Transport, Space, Maritime — to explore real-world STEM challenges in creative and accessible ways.

From designing eco-friendly transport and building space rovers to investigating the science of water, students engage in activities that blend science, technology, engineering, arts, and maths (STEAM). The boxes contain simple materials and open-ended prompts that encourage invention, teamwork, and problem-solving.

Amazelab’s facilitators guide the experience with energy and expertise, while industry volunteers share their career journeys to help students connect classroom learning with future possibilities. Accessibility is central: workshops are inclusive, adaptable, and designed to engage all learners regardless of background or ability.

Whether your students are budding engineers, curious explorers, or creative thinkers, 5park Workshop Days offer a unique opportunity to learn, create, and be inspired.

Details

School subject
  • Biology
  • Chemistry
  • Design and technology
  • Engineering
  • Maths
  • Physics
Curriculum links
  • Engineering
  • Design and technology
  • Computing
  • Physics: Electricity and electromagnetism
  • Biology: Material cycles and energy
  • Physics: Energy
  • Physics: Space physics
  • Technologies - Craft, design, engineering and graphics: Application of engineering
  • Technologies - Craft, design, engineering and graphics
  • Sciences - Forces, electricity and waves: Electricity
  • Computing science
  • Sciences - Planet earth: Energy sources and sustainability
  • Sciences - Planet earth
  • Sciences - Planet earth: Space
  • Design thinking and engineering: Engineering
  • Design thinking and engineering
  • Physics: Electricity
  • Physics: Energy transfer
  • Physics
  • Technology & design - Manufacturing
  • Technology & design - Design
  • Technology & design - Communication: Use of ICT tools (including 3D modelling)
  • Sciences - Forces and energy: Using electricity
  • Technology & design - Control: Incorporate control systems in products
  • Sciences - Earth and universe: The environment and human influences
  • Sciences - Forces and energy
  • Technology & design - Control
  • Sciences - Earth and universe: The solar system and universe
Group size
Small groups, Whole class, Whole year group
  • Minimum 5 students per workshop. Up to 160 students per workshop in a big school hall.

Participation level
Hands-on
Duration
Half day
Cost
Cost may apply
  • Cost is typically £300 per half day or £500 per day + VAT. STEMunity are offering bursaries to allow this workshop experience to be enjoyed by the school fully funded.

Location
In-school
  • Yorkshire and the Humber

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects
  • Attainment and progress
  • Learning what the engineering workplace is like
  • Develop engineering employability skills
  • Improve awareness and aspirations for STEM-related study and careers
  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Frameworks

Gatsby benchmarks

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • 2 - Learning from career and labour market information
  • 3 - Addressing the needs of each pupil
  • 4 - Linking curriculum learning to careers
  • 5 - Encounters with employers and employees
  • 6 - Experiences of workplaces
  • 7 - Encounters with further and higher education

EqualEx

  • Introduce and Inspire

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Planning - Setting goals and designing routes to achieve them
  • Creativity - Using imagination and generating new ideas
  • Leadership - Supporting, encouraging and motivating others to achieve a shared goal
  • Listening - Receiving, retaining and processing information
  • Problem solving - Finding solutions to challenges
  • Speaking - Transmitting information or ideas
  • Adapting - Overcoming challenges and setbacks to achieve goals
  • Teamwork - Working cooperatively with others to achieve a shared goal

Enrichment framework

  • 5 - An accessible and engagement enrichment offer

How to book

Check availability at your school first